![]() ![]() Vector engine - brush, fill and eraser Feature Requests I know Krita animation tools are positioned as a more traditional 2d approach, but better vector drawing tools would indeed mean a giant leap forward. In my opinion, Krita is the most comfortable I know to do 2d animations (I’ve not tried them all, but I’ve tried Photoshop, Opentoonz, Tahoma, Blender, Flash, Procreate, Rough Animator). Personally, I prefer to do everything I can in one software because I don’t have to have my brain constantly re-adjust every time the shortcut is different or the similar function doesn’t work as expected in the other software. Yes, you can do it but it is far from perfect. In addition, there are many similar functions between Krita and Grease Pencil, and completely different workflows (and shortcuts, and interfaces). I’ve tried in the past to do the roughs in Krita then use Blender’s Grease Pencil to make the lineart and cel colouring but found too many differences to make it productive. I only think different softwares for different tasks is good if the tasks are completely different. I figured though it’s worth at least getting it out of my head, so it can live in someone else’s. Create camera & set custom resolutions per layer. ![]() Create camera & set custom resolutions all.Ĥ. Create camera & Layer/s match camera resolution.ģ. Create camera & keep camera resolutions.Ģ. This would need to have the information on-screen asking questions, a check box or a button. ![]() Krita may also offer the option to change the camera size. When a user can in the future create a camera layer, the camera would be created at the original document size that the current state of the document is in. In terms of Krita development and integrating Bender Grease Pencil to replace the Krita vector toolset when a new document is created the resolution can be tied to the camera straight away. This would mean the camera now becomes the document render resolution size. Now if we add a 3D camera the texture resolution can remain the same size and have the freedom to move a camera around on the image/ texture. Having no 3D camera is the same as having a 3D camera, but having the resolution of the 3D camera tied to the resolution of the image with no movement. When you are asked to create a document size in Krita it is the same as every other 2D animation program. Krita’s resize image capability is the same as well. The only difference is that these software packages can increase the resolution inside the packages themselves. Toon Boom Harmony, TV Paint, OpenToonz, and Adobe animate all behave the exact same way. If the resolution of the texture size is to be increased it must do so in an outside source and then reapply the texture to the 3D plane after the resolution has been changed. Before you even start this process you’re asked for a texture size and then you can paint on the 3D plane. Implement Grease Pencil into Krita with a combined update vector experience of drawing shapes of both apps. Krita Text tool could be improved upon having its own layer and everything being done in the viewport while also being able to have a 3D experience.ġ. Drawing with 4K to 8k Brush tip sizes would be faster the what Krita can do at the moment.ħ. And then secondly flattened down as an option.Ħ. As a first step in the Raster experience line could be drawn in Grease Pencil.Ĭ. Raster Drawing experience would be faster.Ī. Krita brush tips can be applied to working with Grease Pencil strokes.ĥ. Advanced animation features already built.Ĥ. ![]() Krita Update can feed across to Blender Grease Pencil.ģ. Blender Grease Pencil Updates can feed across into Krita.Ģ. This potentially would encourage an explosive use of Krita Development and Funding the system would instantly outcompete many other applications. Krita simply offers a more fluid and robust toolset. Canvas Size: are the same as 3D geometry planes in space looking through the front 3D orthographic view being textured painted on. This could be a live sync with Blender).ģ. Krita can import a 3D model (3D layer or smart layer. Camera moves for 2D animation inside Krita.Ģ. Krita should certainly not do things the Blender way except take advantage of the development and build a future-oriented toolset for Krita users.ġ. Adopting the hybrid technology means a vector and raster-like experience can build up around a 3D viewport. Krita is better suited as 2D animation program compared to Blender because it is not constrained to Blender’s legacy UI. Grease pencil technology to replace Krita vector drawing toolsīuilding on top of the 3D viewport means a giant leap forward for painting illustration comics and animation. This read on development was awesome Developing Features - Krita Manual 4.4.0 documentation ![]()
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